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Necrons

Posts Tagged [ Necrons ]

Hexmark Destroyers utility report

On 25 Mar, 2021
Current Events & Announcements, The Overwatch
By : Shawn Gately
No Comments

I played my first game with Hexmark destroyers yesterday.  I brought two of them in my list against Genestealer Cult.

I read that they weren’t that great, but wanted to see their performance for myself.  I kept one model in the hyperspace dimension (reserves).  The other I had just pop out on turn 2.

Hexmarks aren’t really good in melee, but they are no slouches either, with T5 and W5 as well as 4 attacks.  They have no special weapons, just clubbing people with their pistols.  In a pinch they can be used to tie up a light unit.  Where they really shine is the mid/late game where they can arrive in much needed spaces and mop up small straggler units and backfield objective holders.

They have an additional defensive power: Living Metal allows them to regenerate one wound a turn.

They are great at shooting with six pistols.  This also allows them to shoot while in melee.  I found that one round of shooting will peel off ONE marine equivalent (two wounds), and against lightly armored units at least three models, and maybe peeling off a unit of five.  They ignore cover and also hit in overwatch on a 2+.  All their attacks re-roll ones, so pretty much they hit six times with each volley.  And at S6 they get 2+ to wound light infantry.  On top of all that they get an additional attack each time they kill a model with their pistols.  On the outside they could conceivably wipe out a unit of twelve models.

With Aetheric Interceptors you can warp in and shoot in response to an enemy unit coming in.  The obvious benefit is the surprise shooting, but it can also cordon off an area from further incursion, possibly keeping objectives clear.  You can also slap the stratagem card down and shout “surprise mother****er!”

In my game the first Hexmark warped in and blew up four out out of five Acolytes that were camping on a back objective.  It then killed another four Acolytes that charged it (with overwatch its pistol fire is undiminished).  The second came in while the bulk of GSC infantry were popping up from underground, after the first unit arrived, my Hexmark warped in, shot down half the unit, took the backfield objective and created a protective bubble against the rest of the units.

I love them.  They are flexible, pack a punch, and give you a lot of options.  An invulnerable save of 5+ would make them absolutely perfect, and push them into auto-include range.  Hit and Run would be a tremendous option to that, letting them survive a close encounter.

I liked them and they did a lot of work in the late game.

 

 

AETHERIC INTERCEPTION  1CP
Necrons – Strategic Ploy Stratagem

With hunters’ instincts honed over aeons, the Deathmarks pounce precisely at the moment their prey enter battle, gunning them down before they can even act.

Use this Stratagem in the Reinforcements step of your opponent’s Movement phase, after an enemy unit has been set up on the battlefield. Select one HYPERSPACE HUNTER unit from your army that is either on the battlefield, in a hyperspace dimension or in Strategic Reserves.

  • If that HYPERSPACE HUNTER unit is in a hyperspace dimension or in Strategic Reserves, set it up anywhere on the battlefield that is within 18″ of that enemy unit and more than 9″ away from any enemy models.
  • That HYPERSPACE HUNTER unit can, at the end of the phase, shoot as if it were your Shooting phase, but until the end of the phase it can only target the enemy unit that was just set up on the battlefield (and only if that enemy unit is an eligible target for that attack).
Inescapable Death: Each time this model makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers, and the target does not receive the benefits of cover against that attack. In addition, each time this model fires Overwatch, it scores hits on unmodified hit rolls of 2+, instead of 6.
Multi-threat Eliminator: Each time an enemy model is destroyed by a ranged attack made by this model’s enmitic disintegrator pistols, after this model makes the rest of its attacks, it can shoot with one of its enmitic disintegrator pistols one additional time. These attacks cannot generate additional attacks.

Hardwired for Destruction: Each time this model makes an attack, re-roll a hit roll of 1.

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Necrons Hexmark Destroyers Conversions

On 24 Mar, 2021
Current Events & Announcements, The Overwatch
By : Shawn Gately
No Comments

164571251_10158108024090197_2384717734945149507_o 164591701_10158108024050197_4785150421168168152_o

Converted up some Hexmark Destroyers. I’m not sure I want to put them in my army, but I do want to try them out, I have … theories. I made them while watching Terminator 1. They are made using the inexpensive (for now) Skorpekh chassis with extra warrior arms, a Praetorian backpack, and the tips of Deathmark rifles, all easy to acquire extras. Though you do need eighteen of those rifles.
“Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Independent ocular targeting and optimised firing patterns leave their prey with no escape.”

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Ninjas made me do it

On 24 Mar, 2021
Current Events & Announcements, Shawn's Blog, The Overwatch
By : Shawn Gately
No Comments

IMAG0308

The year is 2012.
My four year old daughter comes into the bedroom and asks for an egg. There are hard-boiled eggs in the fridge, already peeled so I tell here to “go get one silly”. However, she only found the non-boiled eggs and one after another broke them on the floor looking for the hard-boiled eggs.
Her shirt says “Ninjas made me do it”. Priceless.

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Working on Magnetized Eldar Flyers

On 23 Mar, 2021
Current Events & Announcements, The Overwatch
By : Shawn Gately
No Comments

164294435_10158105383075197_5832926716775970444_oPainting up some Eldar crimson hunters magnetized to also be hemlocks.  Total of thirty-two magnetized parts.  It’s a wonderful kit and I have insights on how to magnetize them.

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Necron Journal Canoptek Reanimator Thoughts

On 22 Mar, 2021
Current Events & Announcements, The Overwatch
By : Shawn Gately
No Comments

0-0

The new Canoptek Reanimator is a common sight nowadays, a bit of new gear in the Necron arsenal.  Coming in the Indomitus box set makes them easy to acquire.  However, this creature regularly rates low in reviews.  I’ll be putting that to the test in games I have coming up.  Am I smarter than the 40K hive mind that consists of players that are vastly more experienced than me?

I even heard it called a “useless cow”.

The Reanimator was at a whopping 110 points, a conservative number from fresh off the playtesting presses.  Don’t want to make it too good. In the new Chapter Approved is drops to 80 points.  That is incidentally really close to the cost of six Necron warriors (13 x 6 = 78).

The warriors put out twelve shots. The Reanimator puts out six shots, and at one Strength higher.  So it’s shooting isn’t better.  On the net probably half on the net since its BS is only BS+.

In terms of defenses, the Reanimator is definitely more durable.  Same Wounds (six total), but at Toughness 5, and Armor 3+.  They also have Living metal, which will give them an extra 1-3 wounds during the cours of the game.  However, those Necron Warriors will be getting up from Reanimation Protocols to the tune of 1-3 models/wounds per game.  So, it’s roughly the same.

The twist, the problem is that the Warriors are immune to the overkills from high Damage weapons (a D6 damage weapons still only kills one 1W weapon).  Only killing one at a time. So, the Reanimator is a target for separate elements in the enemy army.  You’re giving the big guns a target.

The Reanimator also doesn’t add scoring bodies.

As far as points, the Reanimator is comparable to a Space Marine Lieutentant, better actually in many ways.

Now let’s talk about the buff: it can give one nearby unit +1 to reanimation rolls, netting a 4+ for Reanimation Protocols.  Does this make up for the lack of shooting power, lack of scoring power, and being a giant unhide-able target?  It only affects one unit and only if the Reanimator is around AND in range.  So, your opponent can kill off the Reanimator, the buff goes away.  And the buff only makes the roll ONE point better.  It’s a toughie.

Possible fixes.  If I were in charge, it would be tempting to just reduce the points, and I think dropping to 60 pts would work.  But it would be more interesting to improve the basic function of the unit.  Remove the proximity limitation, make it like the chronomancer- the unit gets zapped with nanites and just has the power for a turn, straight up.  Actually makes it simpler.  Or even better to just make it a 6″ aura that is constantly on.

Oh, and the Lieutentant’s ability is an Aura, he can give it automatically to all units in range.

I will let you know how it goes.

 

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