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So in case you missed it- the Eldar are coming out. Before we get into that though, one question. The new flyers… …how do they land? I assume at some point they have to land. I see no wheels, and with the contour of their bodies.. they would have to have pretty long landing equipment. Anyone? Landing?

Pins of War asks what is your favorite part of the release? I voted Wraithguard.

plasticdudesmen115Transformers? I get it. So one of the most talked about portions this release is going to be the Wraithknight. I am on the fence about it, like many people. So I found this Point-Counterpoint post to be very helpful. Well at least it would have been if I was a logical person and the reasons against the Wraithknight were not just because I think it’s too damn big and I don’t want to carry it around.

CASE AGAINST: via biffster666

“I’m 100% biased towards the Eldar, don’t get me wrong. I’ve been playing since RT and the Eldar since 2nd. I WANT the Suckknight to be awesome, it SHOULD be awesome. Unfortuneately it sucks. If every tournament winner was polled about the Wraithknight asking if they would ever field it, 90% would immediately say no, the other 10% just got lucky.

Broken record time, sorry…

T8 3+/5++ with 6W is getting ground into chuck fast, especially if what people claim about this being the ‘shootiest’ edition of 40k is true. Minimum change required is T10 and make it immune to Fleshbane/Rending/Wraithcannons/Instant Death/etc. and I still hate 5++. Should be T10 2+/4++ immune to Fleshbane/Rending/Wraithcannons/Instant Death/etc. and make it 300pts, make it 350…you get my point.”

CASE FOR: via Sonikgav

T8 is plenty tough enough and when you consider the rest of the army is going to be moving around too, only Anti-Tank is going to threaten it, and if its being fired at the Wraithknight (that only needs to dip its toe into cover to get a free 5+ save thanks to being an MC) then its not firing at your actual tanks. Hell, with transports/Knights/Wraithlords you can make most of your opponents standard infantry weapons (except Tau/Dark Eldar) completely useless until you choose to show them softer targets.

MBG Rob Baer breaks down the new Eldar from this months White Dwarf.

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And now finally to the rumor part, because technically the actual rules have still not been released and won’t be until the codex hits stores June 1. BOLS

Well Eldar are up on the GW Advanced Orders page.  Here’s the latest on the miniatures and rules brought to you by Loken at 40K Apocalypse:

The Eldar MiniaturesFirst up, the miniatures.  Wraithknights, Hemlocks, Spiritseer’s OH MY! Go check em out.The Eldar RulesNext up, the rules:From Blood & Kittens:Most of the rules information can be gathered from the Battle Report section of the White Dwarf. Here is what we know.

  • Wraithknight: Can get Suncanons: S6 AP2 Blast Heavy 3. Twin-linked with Laser Lock if Scatter Lasers hit first. Jump Pack, Monstrous Creature, 6 Wounds, T8, (Scattershield) for Invulnerable Save
  • Crimson Hunter (Fighter): Gets 2 Bright Lances and Pulse Laser : “Basically Four Lascannons” Gets a “Fighter Ace upgrade”
  • The Hemlock (Bomber): Gets D-scythes (Str4) and Mindshock (Morale Check) Pod (Bomb)  Distort Rule (D-Weapons) any penetration roll of 6 auto pens regardless of strength.
  • Psychic Powers: Fortune (Re-roll Saves), Quicken (Increased Movement), Guide (re-roll hits), Restrain (Opposite of Quicken) Two sets of powers accessible.
  • Dire Avengers: Battlefocus: run and shoot in the same turn.
  • Avatar: Fearless bubble, Fleet
  • Wraithblades: T6 Forceshield Generator so invulnerable save
  • Wraithlord: is still T8

The focus of the battle report was of course on the new units, especially the Wraithknight it is almost like GW wants us to buy a certain model or something…
Other little tidbits…

  • Phil Kelly wrote the rules and Adam Troke the fluff.
  • No price yet for Iyanden Supplement
  • Wraithguard can get either Wraithcannon or the D-scythe so this might mean split on rules from the old dex between each weapon.
  • The force organization of Eldar Unit hasn’t changed just new models added into slots
  • Wraithknight to Heavy Support
  • Flyers to Fast Attack
  • Wraithblades to Elite
  • Spirit Seer to HQ
  • Named Ranger to HQ
Next up is this list of marketing talking points regarding the codex:
Codex Eldar :
– Craftworld ships will be introduced
– New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
– Multiple exarch abilitys, options and equipmentWraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
– 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
– Alternative equipment possible – for example close combat weapons with a 5+ invul and blind special rule or a S:6 5″ Blast with AP2. with 5+ invul and blind special rule.

Somach Phantomhunter (fast attack 185 points)
– Psyker with the terrify psychic power
– 2 blast weapons with ap 2
– Enemy units within 12″ have to reroll succesful ld tests.

Crimson Hunters (fast attack 160 points)
– New Aspect warriors with strong Exarch upgrades
– May reroll armor pen rolls against flyers
– Vector dancer

Wraithguard /Wraithblades (elite 160 points 5 models)
– Strong profile with S5 T 6 as 3+
– Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
– Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
– If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)
– Alaitoc character that allows ranger units the Pathfinder upgrade.
– Has 9 special rules – one of them allows ranger units to infiltrate without the range restrictions to enemy units.
– BS:9 S:X AP2 instant death on wound rolls of 6

Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
– 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
– Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle andRunes of Fate (for Rune prophet and Runeseer respectively)
– Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
The Eldar FAQ
Yes you heard that right, the FAQ is already out (before the codex ships).  It looks like “monofilament” is a thing…