Studio Giraldez is known for painting all types of amazing miniatures for a variety of games. This is a Sedition Wars miniature- a game I cannot say I have played. If this is the type of miniatures they are producing though, I am probably going to have to check it out. By the looks of it, the models would make some great counts as for Infinity and possibly 40k.
The business of being a wargamming geek is getting heated and all fingers point towards Games Workshop and their new Retailer Policies.
As you can see, the MiniWarGaming store is closing- mainly because of the new policies. Matt breaks it down to an exquisite level, going deep into the cockles of what makes up business with GW. Don’t worry, it looks as if MiniWarGaming makes enough money elsewhere to stay in business and isn’t going anywhere, but still. Games Workshop is making it awfully hard to love them.
If you happen to have an account with MiniWarGaming, you probably got this email this morning.
If you haven’t already heard, we have decided to shutdown the MiniWarGaming store (local and online). As a consequence of this we are having one last big sale. You can find more about that here:
Rob Baer from SpikeyBits comes up with a very interesting conspiracy theory about the new policy and the Tau release.
One day after dumping it’s bombshell of questionable legal mumbo-jumbo on it’s “partner stores” and it’s distributors in North America, the Tau are conveniently leaked.
Which leads some to believe that this was all planned to divert attention away from this new “policy change” that has so many people from retailers to customers up in arms.
Distraction Tau-a-fex? I don’t know, while I would like to believe not even GW would stoop to that level, who knows. I think Games Workshop is taking some serious missteps here; it comes down to philosophy and a famous line from Wallstreet.
It’s a zero sum game, somebody wins, somebody loses. Money itself isn’t lost or made, it’s simply transferred from one perception to another.
In my first ever economics class in high school (way back) my teacher played this clip from the overhead. He looked at us, deadpan, and told us ‘that is an absolute lie.’ Games Workshop sees the miniature hobby market as a zero sum game. Any money that other companies and retailers are making- is money that they aren’t.
The Rusty Necrons are done. I have to say it mannnnn, I like this army. The sand bases that one of our Facebook followers suggested make an excellent contrast to the dark brown rusted shells of the Necron Force as well as the green glow from their weapons. The army just looks brilliant. My fave is the Scythe and the Immortals, they look just so well in this color scheme. Oh and the accent of those scarabs on bases, top notch, just loving it.
To all Infinity newbies (like myself) Levitas is here to help.
Infinity is a game with so many cool mechanics, toys, rules, and situations that it is easy to be a little overwhelmed. To start it is best to just learn the basics, the fundamentals. From there it becomes quite addicting and you will eventually want to take on bigger things. Things like hacking.
Info war is a big part of the Infinity future combat universe. Often you don’t need to fill a heavy infantry with holes, you can just turn it off instead. Teams can send a remote to do a mans job, or put a soldier inside a giant death dealing suit of doom. AKA the TAG (Tactical Armored Gear).
What this means is there is a lot of tech on the board. Tech that can be manipulated by a quantronic artist. These are specialists in infowar, cyber assault, electronic combat and defence. The Hackers.
I am not going to post his whole piece, because that wouldn’t be fare to him. I just want to tell you that you should go read it. He covers all the basics, all the information you need to get into hacking.
Still feeling lost? Well maybe a few comments from the comment section will clear this up…
User 1 • 7 hours ago
So… they’re Infinity’s version of Psykers?
Levitas • 6 hours ago
In a way, but not quite. Yet it is a decent comparison for explaining it to new players.
User 2• 6 hours ago
Nope, Psykers and magic both work on the premise of effects beyond th laws of physics, a fireball underwater, conjuring something for little or nothing, altering reality.
Hackers act on the behaviour of software and its interface with hardware. Telling a targetting program that the red markers are blue, or that it needs to play tic-tac-toe a hundred billion times before anything else.
User 1 • 5 hours ago
So they’re both units that either attack with whizzy powers besides guns, or else buff other units?