Deathstrikes
New Place
Firstly, I debated whether to post this or not, but decided that it needs to happen, as you shall shortly see.
We’re moving.
It’s a short move, about five blocks. And I want to be clear: don’t worry about sending things to the wrong address. Just send things to the 765 North Main address until further notice. Even after we move, we have friendly neighbors who will pick stuff up and stow it. We’ll be by every day for pickup.
So, the new place is almost three times as much space and for a price that is absolutely out of this world. It’s almost half (per square foot) of what we’re paying now. In fact, several years ago I saw this place and desperately wanted to get into it, but it’s always had a business in it. I’m jumping on it. I’ll be setting up the lease in the next day or so.
I believe this is a good long-term move for the studio.
Long story short, I have to come up with the funds on very short notice. I’m drawing on the resource of the studio armies. Each one is 3000+ points and chock full of love and detail. I can provide more details on request as needed. If you follow the blog/youtube channels then you should already be familiar.
UPDATE: Both 40K armies are sold, and that’s all that was needed. Thank you!
It pains me to even type this. I put a lot of personal effort into each one. I even have a line of credit to facilitate this. But as you all know, my view of banks (as fundamentally harmful to society) is pretty dim. I am dedicated to using cash up front.
As a side note: the “landlord” is a local business owner who I’ve known for five years. The building is paid for, no outstanding loan. So, the good and reasonable price is what happens when the banks are out of the picture. In my estimation, people are better off without outside interference, paying up front directly one to another.
Contact me at bluetablepainting@gmail.com if interested. As an added bonus, I will give you inside information on the move as it progresses. You’ll get to be a part!
Hammer-time
I had an insanely busy day. Still not caught up. Tomorrow has to be the day to run up the hill.
Lizardmen Redux
Here are my various opinions on Lizardmen units.
First off, it’s of prime importance to realize the battlefield role of each unit. If you think that massive waves of skinks with blowguns are going to evaporate enemy units with massed blowgun fire, you’re sadly mistaken. That’s not what skinks are for.
Skirmishing units of skinks are good at throwing away their lives to delay much stronger units. They might be able to cause a few wounds with blowdarts, but after moving, long range and multiple shots, they have BS ZERO. That means a unit of ten will maybe, just maybe cause a single wound on a single T3 target with no armor. So, what can they possibly be useful for?
Don’t charge them in to help, their pitiful T2 will just give away combat resolution.
I’ve found them useful just as a speed bump to draw off a more powerful unit.
Maybe I shouldn’t have started with the Skinks.
Saurus Warriors are the rock solid core of every Lizardmen army. I recommend blocks of twenty-five. They are solid across the board (except initiative). I don’t give them spears. The extra armor save from hand weapon and shield is much more valuable. They need that armor to take a hit then hit back. Two attacks is their strength, they pack a punch.
Drop in a hero and you have a unit of stone cold killers. With cold-blooded and LD8, they have effective LD 9.2
Three-toed
In the Vault on Saturday Night
New Orc Lord on Wyvern
I might just have to start and Orcs and Goblins army. I’ve got 90 goblins already done up, so that’s a big part of the battle.
This model is much more dynamic and detailed than the last two that were published.
First Thing in the Morning
Hmmm… a blood-spattered helmet with a hole in it. What happened here?
Flash back to Thursday morning. I woke up with an almighty crick in my back. It felt like a mule had kicked me right between the shoulderblades. Throughout the day the ache swelled within my rib-cage until the whole of my torso was full of ill-being. I could barely get in the car for a date with my wife. We went out to sushi and a massage (my splurge for her birthday!). That last part really did the trick, shrinking that grapefruit-sized agony down to about a pea.
This morning I felt ever so much better.
I went straight to work, picking up Taco Bell for breakfast. Oh my.
Exciting things are in the works now at the studio:
- We’re working on 5500 points of Tau, that just got out to assembly (this is for Pandora’s armies). Some Forge World models are en route for that.
- There are about four armies waiting for pictures, among which is a Vampire Counts force.
- Materials for the next studio army arrived today: the Fate Weavers. This is meant to be a dual use army: 40K or Fantasy. Here are the assembly specs for that in case anyone is interested:
F a t e w e a v e r s
Tzeentch Daemons army for Fantasy and 40K
General Notes on Assembly
Models will be mounts on rounds. Each 40mm or 25mm needs a metal plate on the bottom, so you may need to use slotted bases, and then cover the slot.
You will use the parts from chaos spawn, principally, but also use green stuff. While they are chaotic beings, they should carry or have strapped to them scrolls, books, nailed- on pages, quills, phyclateries, candles, lecterns. All these elements should be copious, like insane library demons.
I will provide a bin full of parts and elements to use. Please do not use human-type or god-specific heads (other than Tzeentch) from the Spawn kit. These are daemons, not spawn (which are ultra-mutated humans).
The critical item is that they have some consistency.
Other elements and iconography of tzeentch are eyes, feathered wings, bird-heads and flames.
Basing
I would love some slate bases. Otherwise full texture.
Horrors of Tzeentch
.x40
Please make five prototypes then see me to discuss.
These are mounted on 25mm rounds. They each need a 15mm metal plate on the bottom. They will need to rank up for warhammer fantasy. See general notes above.
Horrors of Tzeentch Centerpieces
.x5
These should be mounted on 50mm squares. They are meant to bulk up the units for Warhammer Fantasy.
Flamers of Tzeentch
.x6
Please mount on 40mm bases. They are formidable close combat opponents and they shoot magical flames. Using that, have a good time. They normally go on 25mm bases, but I thought this would be a good opportunity to use the much larger spawn bases.
Blue Scribes
.x1
Take a look in the book for this one. They are described as two blue horrors on a disc of tzeentch: one can only write and the other can only read. I am open to new interpretations: it could be a flying creature with two faces, one on each side like a hindu god. Please mount on 40mm base.
Changeling
.x1
This is a special character who changes form. I’d like a tall, hooded figure. But I’m open to interpretation. Mount on 25mm round.
Skulltaker
.x1
While this is a khorne character, I want you to make something that gives him a tzeentch spin. You can totally interpret this how you want. This hero is on a 25mm base. He has a “cloak of skulls” which would be an extensive trophy rack, like skulls on spikes. He decapitates his victims. Yes, that’s his special power.
Screamers of Tzeentch
.x6
Mount on 40mm rounds. This is a skirmishing unit, but will need to be ranked up if they charge. They are flyers universally, with decent close combat attacks. Their special power is to slash units as they fly over (in Fantasy) and bite holes in tanks (in 40K).
I have in the past represented them with spawn-like bodies but with feathered eagle wings. Not sure if we have any of these in stock.
I would like two of these to have riders, cloaked beings with staffs. These will double as Heralds of Tzeentch riding on discs.
Pathfinder Miniatures
Lazy River
- Morning Show
- Two army vids