Can’t Stop Loving You
Warlock Engineer (1#, 85 Pts)
1 Warlock Engineer @ 85 Pts
Hand Weapon; Supercharged Warp-Power Accumulator; Upgraded Warp-Energy Condenser; Warp-Blades
1 2. Warp Lightning @ [0] Pts
Warlock Engineer (1#, 85 Pts)
1 Warlock Engineer @ 85 Pts
Hand Weapon; Supercharged Warp-Power Accumulator; Upgraded Warp-Energy Condenser; Warp-Blades
1 2. Warp Lightning @ [0] Pts
Chieftan (1#, 74 Pts)
1 Chieftain @ 74 Pts
General; Hand Weapon; Heavy Armour
1 Bands of Power @ [25] Pts
Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers
Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers
Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers
Poisoned Wind Globadiers (6#, 60 Pts)
6 Poisoned Wind Globadiers @ 60 Pts
Hand Weapon; Poisoned Wind Globes; Skirmishers
Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers
Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers
Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers
Warp-Lightning Cannon (1#, 100 Pts)
1 Warp-Lightning Cannon @ 100 Pts
Giant Rat Pack (14#, 60 Pts)
12 Giant Rats @ 60 Pts
2 Packmaster @ [0] Pts
Hand Weapon; Whip; Light Armour
Giant Rat Pack (14#, 60 Pts)
12 Giant Rats @ 60 Pts
2 Packmaster @ [0] Pts
Hand Weapon; Whip; Light Armour
Night Runners (5#, 25 Pts)
5 Night Runners @ 25 Pts
Hand Weapon; Skirmishers
Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon
Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon
Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon
Total Roster Cost: 1719
Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.
You might try nixing the Chieftain for a Warlord – twice the point cost – but think about your opponent’s face when they find out your slaves have leadership 10 – priceless. Also, the Chieftain isn’t likely to do much, even with the bands of power – you could put your Warlord in the back to help protect him or up front w/ GW for some heavy hitting power – or add the Chieftain as a BSB for the extra re-roll on break tests – again keeping him in the rear rank.
Also, 18 Jezzails are a lot – likely to get ate up by flyers and such, and with their BS, really only (very) useful for mounted stuff and monsters – consider taking only 12 – better yet, 8.
For the Warlock Engineers – Storm Daemon and dispel scroll is a must – also consider the warpscroll – very useful. Remember a lot of Armies now have pretty good magic phases (Demons, VC, Lizardmen, High Elves, Dark Elves) – so, having the extra warp lightning spell can help (2-lvl 2 and 1-lvl 1).
I’m a fan of Gutter Runners – particularly tunnelling teams – I know they’re expensive, and pretty random – but, I love seeing them come up in front of 2 or 3 warmachines on a hill, or in range of a lone wizard. Plus, they’re scouts.
Oh, and musicians for Slaves – it only takes losing combat instead of drawing once to make a believer out of you.
- Todd