Can’t Stop Loving You

Oh, I’m a filthy little backslider.
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Isn’t that how it goes when thinking about an army?
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So, I slipped away for a few hours today (yes, Christmas Day; no, I wasn’t missed, the kids were all playing with their new toys) and headed down to a vacant assembly room to mutter and putter. I made a Skaven Warp Lightning Cannon from scratch and it turned out so well that I think the rest is going to work out.
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You see, my evil plan is to see if I can finagle this army mostly from bitz. An unholy combination of ork40k-tech and plastic plague monks. It’s going to be cheap to make and with a lot of conversions.
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I already have the sixty “skavenslaves” painted up in the form of night goblins. I did those for D&D. I plan on adding a few taskmasters on the back for flair.
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Here are other models to be converted: Jezzails, Ratling Guns, Warplock Engineers (actually made one of these satisfactorily). So, the only models to be bought are: Globadiers, and the Plague Monks (lots of them, about a hundred by my count).
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Here’s the army list I’m thinking of. I am absolutely open to advice. Please tell me how this army could be more fun, variable, and interesting.
1750 Pts – Skaven Roster – Skaven

Warlock Engineer (1#, 85 Pts)
1 Warlock Engineer @ 85 Pts
Hand Weapon; Supercharged Warp-Power Accumulator; Upgraded Warp-Energy Condenser; Warp-Blades
1 2. Warp Lightning @ [0] Pts

Warlock Engineer (1#, 85 Pts)
1 Warlock Engineer @ 85 Pts
Hand Weapon; Supercharged Warp-Power Accumulator; Upgraded Warp-Energy Condenser; Warp-Blades
1 2. Warp Lightning @ [0] Pts

Chieftan (1#, 74 Pts)
1 Chieftain @ 74 Pts
General; Hand Weapon; Heavy Armour
1 Bands of Power @ [25] Pts

Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers

Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers

Clanrats (30#, 230 Pts)
28 Clanrats @ 230 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield
1 Clawleader @ [15] Pts
Hand Weapon; Light Armour; Shield
1 Ratling Gun Team @ [60] Pts
Ratling Gun; Skirmishers

Poisoned Wind Globadiers (6#, 60 Pts)
6 Poisoned Wind Globadiers @ 60 Pts
Hand Weapon; Poisoned Wind Globes; Skirmishers

Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers

Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers

Warplock Jezzails (6#, 120 Pts)
6 Warplock Jezzails @ 120 Pts
Hand Weapon; Jezzail; Skirmishers

Warp-Lightning Cannon (1#, 100 Pts)
1 Warp-Lightning Cannon @ 100 Pts

Giant Rat Pack (14#, 60 Pts)
12 Giant Rats @ 60 Pts
2 Packmaster @ [0] Pts
Hand Weapon; Whip; Light Armour

Giant Rat Pack (14#, 60 Pts)
12 Giant Rats @ 60 Pts
2 Packmaster @ [0] Pts
Hand Weapon; Whip; Light Armour

Night Runners (5#, 25 Pts)
5 Night Runners @ 25 Pts
Hand Weapon; Skirmishers

Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon

Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon

Clanrat Slaves (20#, 40 Pts)
20 Clanrat Slaves @ 40 Pts
Hand Weapon

Total Roster Cost: 1719

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Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.

Advice and input from Readers
Shawn – for your Skaven Army list:

You might try nixing the Chieftain for a Warlord – twice the point cost – but think about your opponent’s face when they find out your slaves have leadership 10 – priceless. Also, the Chieftain isn’t likely to do much, even with the bands of power – you could put your Warlord in the back to help protect him or up front w/ GW for some heavy hitting power – or add the Chieftain as a BSB for the extra re-roll on break tests – again keeping him in the rear rank.

Also, 18 Jezzails are a lot – likely to get ate up by flyers and such, and with their BS, really only (very) useful for mounted stuff and monsters – consider taking only 12 – better yet, 8.

For the Warlock Engineers – Storm Daemon and dispel scroll is a must – also consider the warpscroll – very useful. Remember a lot of Armies now have pretty good magic phases (Demons, VC, Lizardmen, High Elves, Dark Elves) – so, having the extra warp lightning spell can help (2-lvl 2 and 1-lvl 1).

I’m a fan of Gutter Runners – particularly tunnelling teams – I know they’re expensive, and pretty random – but, I love seeing them come up in front of 2 or 3 warmachines on a hill, or in range of a lone wizard. Plus, they’re scouts.

Oh, and musicians for Slaves – it only takes losing combat instead of drawing once to make a believer out of you.

- Todd

Posted on December 26th, 2008 at 2:18am by Shawn


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